Monday, September 25, 2017

Project Announcement - Rise of the Necromancer

It's finally time to officially announce my current project, Legends of Vyralia: Rise of the Necromancer! In Rise of the Necromancer (henceforth referred to as ROTN), players take on the role of an aspiring necromancer as they rise to power and take over the large island nation of Scetania.

ROTN's combat and skill system will support various play styles, and currently has three planned branches of development: Minion Mastery, Blood Magic, and Lichdom. Minion Mastery is just that - creating and commanding undead minions. Blood Magic is a special type of magic that requires the sacrifice of health instead of magic power to cast spells, but with the trade-off that the spells are typically more powerful. Lichdom focuses on turning the player into a powerful Lich, with a heavy focus in personal survivability and melee combat.

The entire island of Scetania will be explorable, and players will be able to claim most regions in any order, as long as they have the troops and resources to maintain control. When a region is claimed, the player can choose to enslave the civilians as undead thralls, or allow them to keep their free will as long as they stay loyal. Claiming a region is unlikely to go unnoticed, and will attract the attention of enemies in nearby regions. Troops from a nearby region may invade to try and reclaim it, or bandits may come in and try to stir things up in the turmoil caused by the takeover. If the player has posted an adequate defense force, they should be able to hold their claim on the region, but they also have the option to join the battle and potentially turn unfavorable odds into their favor.

In addition to the open-world gameplay, ROTN will have an in-depth story detailing how a fledgling sorcerer dabbling in the dark arts of death magic rises to power and claims an entire kingdom in the process.

For more information and details on development progress, be sure to check out the Trello board!

Monday, September 18, 2017

A Quick Explanation About Recent Events...

First and foremost, for anyone who had previously been following ChromarGames before we disappeared for a while, I'm sorry for the lack of updates. Long story short, I was young, ambitious, and naive back in high school and thought starting a game development team with friends was a good idea. Unfortunately, we never got much done because we were a bunch of teenagers and I only slightly knew what I was doing at the time. Eventually everyone lost interest or just didn't have time to do anything besides school and work, and the team ultimately fell apart. Now that I'm older, I actually know how to set proper goals for getting things done and I plan to do things right this time, even if I have to do everything myself. So here I am, ready to start over from the ground up and do things right this time.

Hopefully this has answered any questions anyone has about why we disappeared for a while and haven't been posting updates until recently (and why I've deleted most of our old social media posts). If you have any other questions, feel free to comment below, message us @ChromarGames or me directly @Chromarict on Twitter, or join our Discord server. I always have Discord open on my computer, and I have both Twitter and Discord on my phone, so those two methods are probably the fastest way to get my attention.

P.S.: I should be posting the announcement about my current project sometime this week, or early next week. I'm just trying to work out what details are ready to be released and what should be kept under wraps to avoid spoiling anything important.

Welcome!

Welcome to the ChromarGames news blog! This will be the primary source of major announcements and general updates for ChromarGames-related things. Updates here will be a little slow early on, as game development is the primary focus right now.

That being said, updates will (hopefully) be more frequent over on the development blog so be sure to check it out if you want to watch the development process from a more in-depth view.

Speaking of game development, I'll be posting an update soon with details on our current project, so stay tuned for updates!